Recommended levels: Introductory & Intermediate.
Recommended hardware/software: Please bring a Mac laptop running OSX Snow Leopard; Flash or After Effects CS4 and later. A limited number of Kinect sensors will be available to borrow, but please bring your own if possible.
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]]>This 2-hour workshop with Sofy Yuditskaya will get you started using the Kinect for gestural interaction in Pure Data, a free, open-source, cross-platform toolkit for “patching-based” arts engineering. Assisted by Dan Wilcox.
Pd (aka Pure Data) is a real-time graphical programming environment for high-quality audio, video, and graphical processing — considered by many as a free alternative to Max/MSP. For this workshop, prior experience in Pure Data is not required, but some experience with “patching-based” programming environments (like Max/MSP, VVVV, or Grasshopper) is a plus. We will use the Kinect as an input mechanism to control objects and mechanisms in the physical world with a focus on the spacial and the performative.
Recommended levels: Introductory & Intermediate.
Recommended hardware/software: Snow Leopard or Windows Vista A limited number of Kinect sensors will be available to borrow, but please bring your own if possible.
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]]>Shuttles depart at 2pm and 4pm. Return shuttles leave the museum at 3:30pm and 5:30pm. Please reserve your shuttle seat in advance by signing up at Registration, Breakfast or Lunch.
Admission to Mini Maker Faire is included in the price of Museum admission:
$12 for adults / $11 for children 2-18 and seniors / Free for children under 2
The Faire is presented by HackPittsburgh. For more information, please see the Pittsburgh Mini Maker Faire website.
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]]>Good food ends with good talk.
– Geoffrey Neighor, 1993
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]]>Max is a visual programming language for music and multimedia developed and maintained by San Francisco-based software company Cycling ’74. During its more than 20-year history, it has been widely used by composers, performers, software designers, researchers, and artists for creating innovative recordings, performances, and installations.
Recommended levels: Introductory & Intermediate.
Recommended hardware/software: Please bring a Mac laptop running OSX10.5+ and Max5+. A limited number of Kinect sensors will be available to borrow, but please bring your own if possible.
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]]>This 2-hour workshop, led by Elliot Woods with additional contributions from Kyle McDonald, will present the mathematics of calibration in simple terms, and provide a number of practical open-source tools for calibrating projectors and depth cameras like the Microsoft Kinect.
Recommended levels: Intermediate & Advanced. Comfort with algebra and trigonometry is helpful.
Recommended hardware/software: None Required.
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]]>OpenFrameworks (OF) is a free, open-source, C++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation. It provides tools for accessing and playing with a diverse range of open-source libraries, such as OpenGL, OpenCV, and many others. Its aim is to lower the entry barrier for software development, so that anyone – especially artists, designers, tinkerers, and young people – can create high quality software projects.
Recommended levels: Intermediate and Advanced. Participants should have some experience developing in OpenFrameworks and/or C++.
Recommended hardware/software: Bring a Mac laptop running OSX 10.6.8 or 10.7, with XCode 3.x or 4.x installed. A limited number of Kinect sensors will be available to borrow, but please bring your own if possible.
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]]>In this 3-hour workshop, Kyle McDonald explains and demonstrates the basics of creating 3D scans with structured light. Open-source tools for structured light 3D scanning, such as Kyle’s DIY 3D Scanner, will be presented, discussed and distributed. The relative merits of low-budget 3D scanning techniques will be productively compared.
Recommended levels: Any; Intermediate through Advanced.
Recommended hardware/software:
Bring a laptop with some form of webcam, and
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Maréorama Resurrected: An Illustrated Lecture by Erkki Huhtamo from STUDIO for Creative Inquiry on Vimeo.
Performed throughout the 1800s, moving panoramas were among the most popular entertainment of the 19th century. In this poetic lecture-demonstration, scholar and media archeologist Erkki Huhtamo draws on his research into moving panoramas and dioramas to discuss various historical apparata that laid the groundwork for 20th and 21st century immersive applications—including those created now by game designers and media artists. The particular focus of this presentation will be on the Maréorama, a huge multi-sensory spectacle created by Hugo d’Alesi and his team for the Universal Exposition of 1900 in Paris. Drawing from high-resolution scans and the original piano music composed for the Maréorama by Henri Kowalski, Huhtamo reconstructs several sequences from this simulated sea voyage on the Mediterranean. The performance features live piano accompaniment by Stephen L. I. Murphy.
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